A professional musician, I graduated as a bass player in the mid-Nineties. My hybrid skills allowed me to work as a lead game audio designer first, and a developer later. After gaining a degree at Berklee as a master engineer, I started a business as a producer and mixer.
Education & Certifications
- I graduated as a bass player and music theory in the mid-Nineties.
- Completed courses as music producer and master engineer at Berklee.
- Obtained the official Apple Pro Certification for Logic Pro X.
Production & Mix
In The Studio
With an extensive experience working in the studio as a player, moving to the other side was quite natural to me. During my career, I’ve built a few studios from scratch. My current one is in Cambridge (UK), from where I operate.
What I like the most about producing and mixing is the creative flow. Every song, every album is a different challenge, and getting to the point where the client is happy with the result is my favourite journey.
Mix & Master
Although I have a degree in audio mastering, I try not to master the music I mix and produce. I prefer to let professionals I trust apply their skills and a competent set of ears.
Well versed in editing, especially acoustic drums. I can efficiently work on realistic digital drum-doubling and drum replacement.
Passionate about audio restoration, I enjoy cleaning up old recordings and bring them to a precise definition.
Although I started in the analog realm, I now work entirely in the box.
I’ve been working as a professional bassist with singer-songwriters, bands and producers, both in native Italy and my adopted country, the UK. Though I prefer the studio, I do enjoy playing live.
I read and write music, therefore, I can play written parts or create and edit one based on a brief. Can play with either fingers or a pick, adapting style and sound to the requirements. I fulfil the need for a solid groove.
I spent most of the Naughties as a lead sound designer and composer, publishing for the PlayStation platform.
As a leader of Playstos Entertainment‘s in-house audio team, I also attended the Game Developer Conference in San Jose, where I became a bronze member of the Game Audio Network Guild on the day of its foundation.
I created an adaptive soundtrack and sound effects, both for full-motion footage and real-time animations. I also coordinated sound programmers, artists and composers, reporting to the project manager and the CEO.
More recently, I worked as a sound designer for a 3D cartoon series produced by Amuse Animation studios.
Do You Want a Radio-Ready Production?
Take advantage of my diverse skill set and bring your sound to a professional level.
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